The Gods of Kalamay

The Old Pantheon These twelve gods represent the pantheon of gods known to Kalamay prior to the Great Battle. Still the foremost worshipped gods in the land, some of their churches have suffered in the last 2,000 years.

Appar, “The Knowing One”
Symbol: Priests of Appar carry a timepiece that they construct under the tutelage of their instructor as an acolyte. Once constructed, it is customizable, and that customization is encouraged.
Alignment: LN
Portfolio: Knowledge, Invention, Time
Worshippers: Gnomes, Librarians, Astronomers
Cleric Alignments: LN, N, LG
Domains: Artifice, Creation, Knowledge, Rune, Law
Favored Weapon: Priests of Appar construct a hand crossbow while in training and many use these. However, invention is encouraged, and many priests have abandoned this hand crossbow for some prototype or another.
History/Dogma: Priests of Appar fall into two distinct categories. There are sects of humans and even some elves who worship Appar as the god of knowledge. These sects erect giant libraries in his name, spending their days scribing and rescribing all the known works of the land in his honor. Then there are the gnomes. Their worship of Appar is focused solely on invention, and they haphazardly worship him in mechanical workshops bristling with steam and overflowing with the debris of failed experiments. Priests of either type may travel to pick up a necessary component or a rare tome, always on the quest for something new. However, most stick to their libraries and workshops, worshipping Appar quietly.

Aurora, “Lady of Light”
Symbol: Priests of Aurora wear an amulet bearing the symbol of the sun around their necks.
Alignment: LG
Portfolio: Nobility, Light, Good
Worshippers: Humans of Maas, some elves
Cleric Alignments: LG, LN, NG
Domains: Sun, Nobility, Law, Good, Healing
Favored Weapon: Priests of Aurora carry a polished silver mace that reflects light almost as well as a mirror.
History/Dogma: Prior to the Great Battle, Aurora was the most popular goddess of the Old Pantheon. Almost all humans worshipped her and revered the sun. In the Darkness after the Great Battle, many of her worshippers turned away. Some even embraced a new god, Falcon, as the rightful deity of the sky. Aurora’s once great name has fallen under derision in recent days, although there are a handful of true believers trying to bring the church back to its former glory.

Destil, “The Black Rose”
Symbol: Priests of Destil wear an amulet of crystal containing the dead leaves of a black rose.
Alignment: CE
Portfolio: Death
Worshippers: Evil and chaotic sects amongst all races
Cleric Alignments: NE, CN, CE
Domains: Darkness, Death, Destruction, Evil, Madness
Favored Weapon: Priests of Destil carry a black dagger, often steeped in one of a thousand varieties of poison
History/Dogma: Sects of Destil spring up all over Kalamay from time to time, despite the near universal hatred of their existence. They operate in shadow, subtly turning events to their favor and ever-questing to one day eradicate life from Kalamay in exchange for undeath. In addition to their reverence for the undead, Priests of Destil have a vast knowledge of the poisonous use of almost every plant in Kalamay. As such, they are often harbored by assassin’s and thieves’ guilds who exchange asylum for their useful poisons.

Flara, “The Dancing Flame”
Symbol: Priests of Flara carry a lantern that must stay lit in order to commune with Flara. To this end, you will not find priests traveling without an ample amount of lamp oil, usually blessed by a church Ember.
Alignment: CN
Portfolio: Fire, Smithing
Worshippers: Dwarves, several human sects bent on destruction
Cleric Alignments: CG, CN, CE
Domains: Chaos, Fire, Glory, Sun, Artifice
Favored Weapon: Priests of Flara carry a flint warhammer and a steel shield that they use to cause sparks to light kindling.
History/Dogma: Priests of Flara vary in their chosen worship. The dwarven priests of Dorenbar revere her for the art of smithing while some human sects worship her destructive nature and seek to engulf all of Kalamay in flames. These sects are wild and chaotic cults that travel throughout the land, lighting fires and wreaking havoc as they go. The Dorenbarren priests took up Flara’s mantle when the rift with the Helm took place. Dorenbar turned its back on Ironidas and the staid ways of the kingdom in order to embrace the quick and chaotic methods of Flara. This dogmatic shift in Dorenbar’s society led directly to their ideal of inexpensive efficiently made weapons, armor and goods.

Ironidas, “Stonemaker”
Symbol: Priests of Ironidas wear a mineral on a necklace made of iron. The mineral is selected by their superior when an acolyte ascends to the priesthood, and symbolizes the spirituality of the priest.
Alignment: N
Portfolio: Earth, Stone, Metal, Mining
Worshippers: Dwarves, some human mining settlements
Cleric Alignments: NG, N, NE
Domains: Earth, Artifice, Knowledge, Strength, Liberation
Favored Weapon: Priests of Ironidas carry a hammer and chisel. The chisel may be wielded as a dagger, and the hammer acts as a warhammer.
History/Dogma: Priests of Ironidas are as staid and stone-faced as the god they worship. Counseling their brethren in the ways of tradition and conservatism, priests of Ironidas have bent the ear of the Helm for millennia. Mining and the ways of the underground are what they preach, showing contempt for those who would live on the surface. Though slow to action, the Church of Ironidas is a powerful enemy when roused, and is primarily responsible for the continuation of the Helm to this day.

Jackal, “Great Fang”
Symbol: Priests of Jackal pierce their lips with two chutes of bamboo to give the appearance that they have two giant incisors ripping right through their jowls. The priest need only flex his jaws in order for the symbol’s effect to take place.
Alignment: NE
Portfolio: Hunting
Worshippers: Gnolls, some barbarian tribes
Cleric Alignments: LE, NE, CE
Domains: Animal, Death, Destruction, Evil, Trickery
Favored Weapon: Priests of Jackal carry a sling. Some have adapted to the gnomish made steam-powered warsling, but all priests are trained in the use of the traditional model.
History/Dogma: Priests of Jackal hold a special place in gnollish society, commanding deep respect, and being allowed to act outside of the fierce hierarchal structure of the gnoll pack. They do not answer to their warchief, but to Jackal himself. As such, they usually fall into the role of advisor to the throne, and their individual warchiefs. Every warpack contains a warpriest.

Leetaru, “The Purifying Wave”
Symbol: Priests of Leetaru wear a bottle of river water tied on a leather cord around their necks. To turn undead, they shake the water out of the bottle a little at a time. Priests need to refill the bottle after every twenty uses.
Alignment: NG
Portfolio: Water, Cleansing, Healing, Renewal
Worshippers: Sailors, Fishermen, Portmasters
Cleric Alignments: LG, NG, N, CG
Domains: Water, Creation, Healing, Good, Nobility
Favored Weapon: Priests of Leetaru carry an oar shaped staff made of driftwood
History/Dogma: Priests of Leetaru are revered throughout the Kingdom of Maas and other pockets of Kalamay. Cleansing rituals are performed on new wells, and mills as well as the reservoirs in some of the larger cities. Beyond their duties involving water purification, priests of Leetaru are dedicated to the proper burial of the dead, the proper care of the sick and can often be found fighting outbreaks of plagues and disease. They consider the undead to be a desecration against nature and actively seek to destroy such abominations.

Malurife, “Warmaster”
Symbol: Priests of Malurife carry a two-handed battle axe painted with runes in the blood of enemies.
Alignment: CN
Portfolio: War, Military Might
Worshippers: Orcs, some humans
Cleric Alignments: CG, CN, CE
Domains: Chaos, Destruction, Liberation, Strength, War
Favored Weapon: Priests of Malurife carry a two-handed battle axe which also serves as their holy symbol.
History/Dogma: Malurife is the patron deity of the Orcs and a few barbaric human sects. He is a violent, vindictive god, demanding strict worship from his priests and followers. His aim is total conquest of Kalamay, but his eons-long inability to wrest the continent from the grasp of his fellow gods has driven him into enraged frustration. He demands blood and vengeance, and speaks directly through K’Thar.

Melandra, “Bloom Mother”
Symbol: Priests of Melandra wear a dried ear of corn on a leather cord referred to as The Fruit around their necks.
Alignment: CG
Portfolio: Fertility, Agriculture, Earth, Plants
Worshippers: Farmers, Midwives, some Druids,
Cleric Alignments: CG, CN, NG
Domains: Earth, Plant, Good, Healing, Creation
Favored Weapon: Priests of Melandra carry a sickle
History/Dogma: Melandra is a goddess worshipped primarily in farming land, particularly in the Borderlands, though farmers in Maas also worship her. Temples of Melandra are usually erected out of wood and are formed on fertile ground. Grand gardens are grown on the property and Melandran wine is regarded as some of the finest in all of Kalamay. Both men and women may rise to any rank within the church, although men typically tend to the winery at the temple and women attend to midwife duties for their area of worship. However, the vineyard outside of Centermarch is run by Lola Tetherington and produces wine so tasty, it is rumored to have healing properties. While there is no unifying head of the church, there is a council of temples that meets once a year at a floating location to discuss the condition of the crops and the lands under the churches purview. This is usually held on the eve of the Harvest Moon Festival of a certain location at the nearest temple. It is an honor to host the council, and each temple vies to be chosen as the next year’s location at each meeting. Once decided upon, the coming year’s crops are linked to the temple which will hold the next meeting. Therefore, it is in the temple’s best interest if chosen that the year’s harvest is a good one, as droughts or frosts will forever be thought tied to that temple.

Othandilass, “Oak Father”
Symbol: Priests of Othandilass wear a preserved oak leaf on a cord around their neck. The priest’s devotion to Othandilass keeps the leaf green and vibrant. If the priest dies, the leaf turns brown and decays.
Alignment: LG
Portfolio: Plants, Trees, Forests, Nature
Worshippers: Elves, Druids, Some Rangers
Cleric Alignments: LG, LN, NG
Domains: Plant, Animal, Earth, Good, Protection
Favored Weapon: Priests of Othandilass carry an intricately carved staff, covered in elven runes
History/Dogma: Priests of Othandilass are primarily elves, as Othandilass is the ancient patron deity of that race. However, there are a few humans in tune with nature who have begun to worship him. Most of these humans do so in the druidic fashion rather than through the beautiful and eerie worshipping songs of the elves. Elven priests spend 500 years as acolytes within one of the grand Copse Cathedrals of the Oak Father before receiving their own Spirit Leaf. Once that ritual is complete, the priest is bestowed with a purpose that the Leaf must fulfill. This purpose then becomes the priest’s obsession, and they will do anything to fulfill it, even at great peril. Once this purpose is fulfilled (which can take over a thousand years or longer), the priest returns to the Copse Cathedral to train an acolyte. Due to this nature, priests of Othandilass are often encountered in far off lands, removed from their homeland by many years and miles in pursuit of something which most humans might view as unattainable. These high-minded priests have helped propagate the prejudice in many dwarven and human minds that the elves are, at heart, crazy.

Talis, “The Burning Word”
Symbol: Priests of Talis carry a bound spellbook containing all known 0-level spells, incantations to the Goddess Talis and hymns to the glory of magic.
Alignment: N
Portfolio: Magic
Worshippers: wizards, sorcerers, some bards
Cleric Alignments: CG, CN, CE
Domains: Charm, Knowledge, Rune, Magic, Healing
Favored Weapon: Priests of Talis carry a gold-braided staff
History/Dogma: Priests of Talis often multi-class as wizards or sorcerers. Fascinated by magic as an art, the church of Talis mainly consists of wizards who have taken up studying the aspects of divine magic. They worship Talis as the embodiment of magic itself, deriving divine power from her that operates differently from the arcane energies that their fellow wizards employ. The church is dedicated to the analysis between divine and arcane forces and has written tomes on the subject kept in the Great Library at the Divine Tower in Valmorrow. Priests of both Talis and Appar created the Tower as a receptacle for all knowledge, and both sects perform worship services within its grand eaves, each vying for the attentions of the divination students at the school.

Taqua, “Old Man Ripple”
Symbol: Priests of Taqua carry the bleached and polished bones of a perch in a leather pouch on their belt. The priests use this skeleton in most of their blessing rituals.
Alignment: CN
Portfolio: Fishing, Sailing
Worshippers: Sailors, Fishermen, Portmasters
Cleric Alignments: CG, N, CN
Domains: Water, Luck, Travel, Animal, Weather
Favored Weapon: Priests of Taqua carry a harpoon
History/Dogma: Taqua is the god of sailors, fishermen and boating in general. The macho antithesis of Leetaru, Taqua is a brutal and unforgiving god, capable of the fiercest of storms and the cruelest of deaths. However, his brutality is revered by the hearty fishermen of the Torrent and beloved by the sailors of all of Kalamay. Bawdy tales of Taqua’s revelry and womanizing dominate the sea shanties of the continent. The church of Taqua is loosely organized between sects of priests who control sacrificial rituals in his name prior to water voyages. As payment, these priests receive a tithe from fishing and merchant vessels. Most sailing folk are highly superstitious and would never dream of venturing out onto the water without the blood of a river-fish spilled upon their deck by the harpoon of a Taquan priest.



The New Gods Since the Great Battle, some new gods have appeared across the land. While the rumors of these gods are still not completely known in Southern Kalamay, one such new god has become the primary deity of one of the largest human realms, Falconia.

Falcon, “Lifebringer”
Symbol: Priests of Falcon wear a feather of a falcon over each ear. To Turn Undead, these feathers are held out in front of the priest in an X
Alignment: LN
Portfolio: Sky, Clouds, Sun, Rain, Wind
Worshippers: Citizens of Falconia, pockets of worshippers in the North
Cleric Alignments: LG, LN, LE
Domains: Air, Animal, Glory, Sun, Weather
Favored Weapon: Priests of Falcon carry blessed spears ringed with falcon feathers. Each spear is awarded to the priest upon the completion of their rites and is engraved with their name.
History/Dogma: The national deity of Falconia, Falcon is revered as the one and only true god and the protector of the Realm. According to scripture, Falcon himself came down out of the sky to create Falconia by pushing the rushing waters of the Torrent back Once revered as the main deity of the united kingdom of Maas, the Beak began to issue edicts that negated certain laws of the crown, mainly regarding taxation and vices. The resultant strife ended with the nation torn asunder and Falconia being born with the Beak as its head of state. Local temples in each village and city in the realm serve dual roles as places of worship and municipal centers that levy taxes and perform the other functions of local government. These temples are usually assembled out of stone and glass and range in size from a simple church to the great cathedral that houses the See. The See runs the operation under the direction of a sole pontiff known as The Beak, with an elder council known as the Five Talons. When a Beak dies, the Talons select a member from within their ranks to ascend and the new Beak appoints a replacement Talon from among the many priests of Falcon throughout the land. Priests of Falcon each receive a falcon familiar, which acts just like the wizard spell of the same name. In addition to the priests, each temple employs the aid of a regiment of paladins sworn to protect the realm. These soldiers carry a similar spear and a two-handed broadsword which contains feathers imbedded in the hilt.



The Halfling Spirit Deities These spirit deities are lesser deities. They can only grant access to three domains to their shamans. All shamans of the Parn use a sling and a club as their weapon.

Fox
Symbol: Foxtail worn around neck on a leather cord.
Alignment: LN
Cleric Alignments: LG, LN, LE
Domains: Community, Knowledge, Law

Beaver
Symbol: Beaver skin cap.
Alignment: N
Cleric Alignments: NG, N, NE
Domains: Water, Creation, Artifice

Squirrel
Symbol: Squirrel fur cape worn about shoulders.
Alignment: N
Cleric Alignments: NG, N, NE
Domains: Air, Plant, Protection

Badger
Symbol: Badger claw worn around neck on a leather cord.
Alignment: CN
Cleric Alignments: CG, CN, CE Domains: War, Chaos, Strength

Crow
Symbol: Head dress made of crow feathers
Alignment: LG
Cleric Alignments: LG, LN, NG
Domains: Plant, Good, Weather

Owl
Symbol: Vest of owl feathers.
Alignment: NE
Cleric Alignments: NE, CE, LE
Domains: Evil, Darkness, Death

Rabbit
Symbol: Gloves made of rabbit fur.
Alignment: NG
Cleric Alignments: CG, NG, LG
Domains: Healing, Animal, Travel

Mouse
Symbol: Dead mouse worn around neck on leather cord.
Alignment: LN
Cleric Alignments: LG, LN, LE
Domains: Trickery, Repose, Liberation

The Gods of Kalamay

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