The Story Thus Far...
The Adventure Begins

Graff Stoneskin, Neville Nibblenoggin, Sander Ravenclaw and Halvon Horstock were recruited by a dwarf named Brumbert Marblesmith to track down the goblins who raided his caravan in an attempt to get back a stolen chest containing something quite valuable. Brumbert agreed to pay the PCs 1000gp for their trouble. In addition, Torvok, leader of the Town Guard agreed to pay the PCs 10gp per goblin ear retrieved.

Brumbert and the PCs tracked down the wrecked caravan only to discover the dead dwarven guards had been turned into vicious zombies. After defeating the zombies they tracked the goblins to their hideout killing a large viper along the way.

Once at the rear entrance of the hideout thanks to the directions of a helpful brownie, the PCs fought their way inside through a slew of goblins. Entering through the kitchen and turning one of the goblins into stew during the battle, they have made it into the heart of the lair. What will they find next?

Drunken Shenanigans and One Bad-Assed Goblin Commander
Second gaming session notes, 2-21-09

We picked up where we left off in November with Graff Stoneskin, Neville Nibblenoggin, Sander Ravenclaw and Halvon Horstock accompanying Brumbert Marblesmith on a quest to retrieve his chest from a lair of goblin bandits. The crew began to explore the lair but was quickly beset by a slew of enemies who were finally answering the clang of a bell rung three months ago. The party managed to lay out three gray wolves and a goblin skullcleaver named Har’kel, before Har’kel’s big brother Gra’msh showed up and started laying the smack down on our heroes with a little magic artillery from Or’do, the resident hexer. Brumbert was slain in battle quickly, and Graff was knocked unconscious. While Neville tended to Graff’s wounds with a potion of healing, Halvon ran around as best he could before being stabbed through the chest and killed on the spot.

Luckily for the rest of the beaten and bloodied party, Sander was able to deliver a solid backstab on Gra’msh and Graff ran down Or’do, bashing in his ugly face with his maul. Neville located a pact blade +1 in Or’do’s boot, and Sander found a suit of bloodcut leather armor +1. They also found Brumbert’s chest and deciding to call it a day, hightailed it back to town. Unfortunately, for Halvon, carrying two bodies that far proved too difficult and he was dumped unceremoniously in a ditch on the road from Dorenbar to Kyan.

Once back to town, the three met up with Raeta Mar’e, an elf cleric who wasn’t very talkative about her motives or all that trusting of the strange group of bloody little people carrying a dead dwarf. After releasing a halfling thief from the stockade and prying very little information from her, Neville, Graff and Raeta went to the Temple of Melandra and Sander skulked about trying unsuccessfully to find anything useful.

The headmistress of Melandra resurrected Brumbert and explained that Torvok, head of the town guard, had taken his men west and told everyone to lock their doors and prepare for a possible goblin attack. Brumbert paid up the reward he promised out of his chest, showing everyone a glimpse of an obviously powerful warhammer inside. He said he was going to sleep off being dead, and gather some horses to continue his trip and asked if the party would be interested in coming along as bodyguards. They agreed, but in the meantime they decided they wanted to go find Torvok and get their gold for their many goblin ears.

Deciding that they needed a rest, the crew hoofed it to the Green Tooth Inn, where an ugly and stupid half-orc fed them and gave them shelter. Raeta went back to the Temple of Melandra and learned from the headmistress that the Tomb of the Twin Goddesses that she was searching for was nearby to the west. Sander slipped into the Temple looking for his hippy chick, found her in the barn, made sweet, sweet love and then hit the do’.

The party assembled in the morning and made their way west, finally getting to Torvok’s camp in the afternoon. Serious coughing prevented anything further from happening and we will start there next time…

Into the Tomb...
Third gaming session notes, 3-7-09

The party finished up their conversations at Torvok’s campsite. Graff learned some cryptic information about his past involving his father being someone different than he thought. He was then unceremoniously dismissed from the Dorenbarren army by his commander Braiden Pebbletosser. Grizzled veteran Kilby “Pick” Pitcairn assured Graff he was meant for greater things and then felt he might have said too much. Two girls with green eyes, what does it mean?

Sander snuck into a tent and stole a dagger. Content that he could now juggle daggers should the situation warrant, he slipped into the woods and peed. Neville studied the goblin tome with the hammer symbol etched on the cover. He determined it was a book of necromancy.

Fehlirra the half-elf ranger came back to the campsite with a letter written in goblin she had taken off one of the corpses she created in the woods to the north. Raeta performed her Comprehend Languages ritual and discovered that the letter was from a Grist to a N’Astirh and spoke about holding the woods long enough for N’Astirh to perform the ritual at the Tomb of the Twin Goddesses. She also read Neville’s goblin tome enough to determine it was a book outlining the dark ritual of animating the dead for evil purposes. Its disturbing and unholy writing caused her to stop reading and give it back to Neville with a shiver. Neville burned the evil book in the campfire.

It was decided that the party would go in search of the Tomb to the north, while Torvok’s group would head west to intercept the approaching goblin hoard. Torvok left the wizened sergeant-at-arms behind to guard the campsite and the party left their donkeys under his watch. Following the path Fehlirra pointed out, they came across the dead body of a Knight of Maas riddled with arrows and already looted. They pulled it off the path, covered it in leaves and Raeta said a prayer to Leetaru.

Emerging from the woods into the rocky area of the north, the group was attacked by snipers from the cliffs overlooking the pass to the Tomb. The party chose to go around to the west and found a way to climb up onto the cliff. As the day turned into night, Sander snuck around to discover one of the snipers with his back turned leafing through a pouch of smokable herbs. In the move of the week, Sander knifed him in the back and threw him over the cliff. Then he stole his weed.

The party got into it with the other sniper and two goblins riding gray wolves on the pass below. Defeating these enemies, they advanced north and discovered the Tomb. Using stealth and cunning, they waited until the other goblins went inside, dealt with the lone sentry then solved the puzzle lock on a nearby tombstone to gain secret entrance to the Tomb. Sneaking into the Tomb itself, Graff’s armor made too much noise and the goblin guards sprang into action. The party defeated them and two other goblins skulking in a crypt room they had been using as a makeshift barracks.

Graff discovered a jewel in the boot of one of the long-dead elves, and Neville located two potions of healing in the stinky bedroll of a goblin. Solving the mystery of how to close the secret entrance doors, the group decided to grab some sleep and prepare for the encounters to come…

Of Roombas and Dwights...
Fourth Gaming Session Notes, 4-25-09

The party awoke in the secret passage entrance to the Tomb of the Twin Goddesses hungry and with swollen bladders. After hearing the commotion of a literal wolf at the door, Sander relieved himself on the water-door mechanism, and the crew found themselves face to face with two startled hobgoblins and a pissed off gray wolf. Thanks to some crushing blows from Graff and good solid team tactics, the party carved through these adversaries with little trouble.

Exploring further into the tomb, Sander and Raeta figured out how to operate a secret door leading down into an alchemist’s lab. Neville obtained some strange tomes of lore and Sander downed a vial of milky-white liquid that turned out to be a healing potion. Raeta made another with the ingredients on hand, before the party became bored with the eerily lit room. Determining that there was some growling and scraping behind one of the doors, the party went through the other and discovered the wizard’s bedroom.

Doing what they do best, the party vandalized the room quickly. Sander smashed an expensive timepiece and grabbed a small amount of gold from the ruins. Raeta stole a robe out of the dresser and Neville peed on the rest. Sander activated the flame-trapped chest and stole a rainbow prism. Raeta peered under the bed to discover the Mystical Magical Roomba © and Neville turned it on, watching as it quickly cleaned up the room.

Raeta and Sander discovered a hidden panel that opened into a darkened closet containing many finely made swords and daggers. Raeta took a blue-steel longsword with a gorgeous blue leather pommel and Sander found a Flaming Dagger +1 with a dragon head pommel and two red rubies inset in the cross guard. Pleased with themselves, the party set back out into the tomb.

That’s when the ass kicking began. Stumbling into the Tomb of the Icy Night, the party succeeded in disabling the trapped step thanks to Sander and yet, still managed to wake the Chillborn Zombie defender of the tomb of this valorous ancient elven order of knights. He woke up two of his brothers, a Corruption Corpse and a Zombie Warrior and the rout was on fairly quickly. However, Sander landed a spectacular series of attacks and did a terrific back flip off of the dais, grabbing his dagger out of the trapped step on his way. Unfortunately, this doomed Neville and Graff as the 3’3” gnome dragged the 250 lb. immobilized dwarf to safety. They set off the trap, freeing the other Chillborn Zombie and taking the encounter from dangerous to unwinnable.

Thankfully, everyone realized it, and the party retreated allowing the Knights of the Icy Night to return to their deserved rest. The party then camped in the hallway for 40 minutes healing and debating the rules around encounter based powers. Once again it was proven that unless it is strictly forbidden, players will take advantage of everything they can think of.

Learning their lesson from the previous encounter, the party decided to leave the glowing red Tomb of the Radiant Day alone. They discovered a staircase leading down, and a staircase leading up, but decided to explore the one remaining door in the northern hallway. This led them into a massive worshipping hall for the Twin Goddesses. They had a brief conversation with a shadowy figure known only as Dwight, before he disliked the holy symbol around Raeta’s neck and summoned his wight minions to deal with the party. And deal with the party they did. A spectacularly poor showing on the part of the players, the one highlight of this battle was Raeta using her Turn Undead and Elven Precision in combination to smoke Dwight and blow another of the wights right through a pew.

Unfortunately, nobody else had much luck landing a solid blow and before long, people were bloodied, healing surges all but gone and still four wights pressed from all sides. It was a good thing that the wights could not leave the worship hall as a part of their unholy bargain for immortality. Still, even then, the battered and bloody group of heroes could do little but miss the nimble and writhing creatures. Eventually, they slinked off to their pools to sleep in their slimy homes.

The party, almost as though they had received some guidance from a higher power, eventually determined that to cleanse the worship hall, they needed to let the sun in. Raeta and Graff combined to solve the puzzle with a solid climb and a rudimentary torch, burning the blackened drapes from the stained glass window and letting the late afternoon sun into burn out the wights and restore the temple to what it once was.

With their powers depleted and their bodies weary, the party decided to push a pew in front of the door and take an extended rest on the somewhat comfortable pews. Raeta sensed that Leetaru had no presence in the temple any longer, so they went hog wild and ripped 15 aquamarine gems out of the altar before turning in for the night.

The party often seemed to question their motivation for exploring this tomb and felt that perhaps they weren’t ready to face the horrible creatures they did. As for motivation, I can only say that there is a goblin named N’Astirh somewhere in this tomb performing some ritual important enough for other goblins to die to protect him. Anyone curious what that’s all about? As for the level of difficulty, I can honestly say that it was a little unfair. However, this is a cursed tomb. Cursed! Ask Neville. He knows all about that.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.